2010
04.28

Caio Adorno Vassão

Descreve-se o contexto da chamada computação ubíqua com relação à banalização da computação e sua presença no ambiente urbano e nos produtos industriais de consumo de massa. Descreve-se e analisa-se a principal característica deste contexto, a complexidade. Como primeira tentativa de se lidar com o projeto para a complexidade, recupera-se a abordagem de projeto denominada Metadesign, descendente da abordagem formalista da Escola de Design de Ulm. Desenvolve-se uma atualização deste método delimitando-se quatro características principais: níveis de abstração, projeto procedimental, propriedades emergentes e topologia. Critica-se essa primeira tentativa do Metadesign, e propõe-se uma opção, a denominada Arquitetura Livre, que questiona os procedimentos estabelecidos de projeto justamente onde eles se aproximam do formalismo identificado no Metadesign. A Arquitetura Livre baseia-se em apropriações do Pósestruturalismo, da Fenomenologia, Ecologia de Mídias e do Software Livre, procurando uma abordagem de projeto não-determinista e não-instrumental a respeito da complexidade.

Link: Arquitetura livre: complexidade, metadesign e ciência nômade

2010
04.28

livro: A Gestão de design como estratégia organizacionalUnindo as áreas de Design e Administração de Empresas, este livro busca contribuir com a criação de modelos de gestão organizacional que procuram pelo cenário atual de competitividade, estratégias de inovação e diferenciação que propiciem lucratividade a organizações. A publicação poderá mostrar em quê o design pode ser útil a empresários de qualquer setor, ou em outras palavras, que o empresário pode encontrar, no design, uma opção de estratégia que aumente o referencial de reconhecimento sobre a percepção da imagem de sua empresa.

Autor(es): Rosane Fonseca de Freitas Martins e Eugenio Andrés Díaz Merino

Tese de Doutorado de Rosane Fonseca de Freitas Martins, com orientação do Prof. Dr. Eugenio Andrés Díaz Merino:  A GESTÃO DE DESIGN COMO UMA ESTRATÉGIA ORGANIZACIONAL – UM MODELO DE INTEGRAÇÃO DO DESIGN EM ORGANIZAÇÕES (PDF)

2010
04.27

OpenPlans informs and engages communities through journalism and open source software.

Link: OpenPlans | We make cities work better.

2010
04.26

http://www.we-magazine.net/

we-magazine 03 – FutureChallenges

2010
04.24
  • Giaccardi, E. Principles of Metadesign: Processes and Levels of Co-Creation in the New Design SpacePhD Dissertation. University of Plymouth: Plymouth, UK, 2004.
  • Giaccardi, E. and Fogli, D. Make it Flourish! Designing for Sustained Participation.International Journal of Human Computer Interaction (under revision).
  • Giaccardi, E. and Fischer, G. Creativity and Evolution: A Metadesign PerspectiveDigital Creativity. 19:1, 2008, pp. 19-32.
  • Fischer, G. and Giaccardi, E. Meta-Design: A Framework for the Future of End-User Development. In H. Lieberman, F. Paternò, and V. Wulf (eds), End User Development: Empowering People to Flexibly Employ Advanced Information and Communication Technology. Dordrecht: Kluwer Academic Publisher, 2006, pp. 421-452.
  • Giaccardi, E. Metadesign As An Emergent Design CultureLeonardo. 38:4, August 2005, pp. 342-349.
    2010
    04.24

    10-Metadesign-Principles

    1) Metadesign can intervene creatively at the level of languaging

    2) Metadesign can offer tools for thinking beyond the possible.

    3) Metadesign is intended to deliver synergies-of-synergies

    4) Metadesign tasks are too complex for individual designers

    5) Metadesign should surpass the outcomes of individual participants

    6) Metadesign should foster, and benefit from, ‘team-consciousness’

    7) Metadesign delivers complex outcomes that are interoperable

    8) Metadesign teams deliver many-layered, integrated innovations

    9) Metadesign can offer fractal structures that unify very large systems

    10) Metadesign uncovers unexpected potential for other systems

    10-Metadesign-Principles

    2010
    04.24

    METADESIGN Humberto Maturana

    Human beings versus machines, or machines as instruments of human designs? The answers to these two questions would have been obvious years ago: Human beings, of course, machines are instruments of human design! But now days when we speak so much of progress, science and technology as if progress, science and technology were in themselves values to be venerated, there are many people that think that machines as they become more and more complex and intelligent through human design, may in fact become alive so that they may supplant us as a natural outcome of that very venerated progress and expansion of intelligence. Also many people seems to think that evolution is changing its nature so that technology is becoming the guiding force in the flow of the cosmic change in relation to us. I do not hold this view. I do not look at progress, science or technology as if they were values in themselves, nor do I think that biological or cosmic evolution is changing its nature or character. I think that the question that we human beings must face is that of what do we want to happen to us, not a question of knowledge or progress. The question that we must face is not about the relation of biology with technology, or about the relation between art and technology, nor about the relation between knowledge and reality, nor even about whether or not metadesign shapes our brains. I think that the question that we must face at this moment of our history is about our desires and about whether we want or not to be responsible of our desires

    METADESIGN – Introduction